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Filed under: adventure games

Friday catblogging - Happy New Year

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Gilda in a basket in the bathroom of my old home. Because we have so many cats, we never had a decorated Christmas Tree, otherwise would be instantly destroyed... :) First of all, Happy New Year to everyone! I have released Planet Stronghold alpha 0.8, which features lot of new content! If you're interested in trying the demo or buying the game please visit the game website. Then, a quick update on what you can expect in the next months: Role Playing Games Beside Planet Stronghold, which will be finished at end of January 2011, I plan to start 2-3 more RPGs. I love RPGs and I always wanted to make them, but in the past I was lacking proper funds and/or technical knowledge to make decent ones. Now, using Planet Stronghold RPG framework I can expand it and create new RPGs. Most of them will be in fantasy setting though, since it's the most common/popular one (unless Planet Stronghold is so successful that convinces me to make add-on/sequels). I have already a good collaborator of mine who is starting creating the main game plot, character sketches, and so on. Another one should start hopefully in next months, and I want to do another myself as well. So the 2011 will be surely full of RPGs! Adventure Games I am still in love with my character of Vera Blanc, despite the first two episodes not being really topsellers. As I posted several times if I make a third episode, it will be an adventure (first person) and not a visual novel, since the adventure style integrates better with that kind of game. I have already a plot for the story, but since it requires lot of money, it's still a risky decision, so if I make it, won't be before next summer, or even later during Fall/Winter of 2011. Visual Novels / Dating Sims Of course I'll keep making them! Flower Shop 2 release is really close, is just a matter of few months. But since is tied to external factors (artists finishing some pieces) I won't dare to name a date for it. Instead I can already say that very likely the otome game "Remember Me" will be ready around February/March 2011, since the plot is completely written and need only to code the "simulation part" of it and do testing/balancing. Depending how my other projects go, I could make more VN/Dating Sims, but they'll be mixed with simulation games. Strategy / Simulation Games In 2011 perhaps I will finally release the sequel of Spirited Heart. I have yet to start coding it though, so is probably more accurate to say that in 2011 I'll begin coding it, which is a bit different. It won't be ready probably before 2012, also because I have in mind some online-features (probably optional) that could improve the gameplay a lot, so I am not sure yet I'll use Ren'Py to code this one. There will be for sure more strategy/simulation games coming in 2011 though. A remake of my game Universal Boxing Manager, this time with the fights completlely in 3d realtime, is under production! Is made in partnership with a good 3d coder who is going to use Unity3d to power the 3d simulation. It's probably my biggest/most ambitious game to date and the 2011 will be mainly focused on it. I hope will do well since I'd like to port more of my old games into 3d or start new ones. As I said I might also find the time to do a sort of light-strategy/time management game based on Heileen settings. In particular, Heileen 2 settings (pirates, the caribbean). The game could be played as normal strategy game or with visual novel cut-scenes (they'll be optional). This will be a sort of experiment since I am not sure if/when I'll finish it. Let's say I'll work on it on my spare time and when it's done, is done :) Online Games Almost every year I say "next year I'll make one". So, this time I won't say it! But, I would like to try making one, even if I am not sure I'll find the time...or better, if I'll find the right person, since I'm probably going to outsource the coding (will be most likely done in Flash or HTML5). Or if the new interesting BRL:monkey project from Mark Sibly (creator of Blitzmax) gets released, I might use that and do everything myself. So in conclusion, looks like the 2011 will be a year full of new releases! Happy New Year again!!

Friday catblogging - Excessive branching is not good

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In the picture above, Othello sitting in a flower vase with a blossoming cherry tree in the background. Took it in my previous home, during spring. Sometimes when I have a little time I play other games. Recently I bought Alpha Protocol, and was completely fascinated by it (no wonder, Obsidian is one of the best AAA developers around). It interested me a lot because of the RPG/FPS mix, but mostly because of the dialogue system and the multiple paths/branching typical of VNs. Here is the problem. The game promises lots of different paths, every decision influences the story, and so on. And it's TRUE. The point is - is useful? Who is going to replay the game from beginning to see what he has missed (and no guarantees that he will really see everything) ? Very FEW people, believe me. Also, in a FPS/RPG you can't just skip the dialogues forward like in my Renpy games, so you can't just do a "quick replay" to see what you have missed. So I thought if wouldn't have been a wiser choice to have still some branching, but not so many. Or that would lead to a different subplot completely, like I did with Bionic Heart. Such games should either be quickly replayable to let the player see what he missed, or tell the player "Hey, save now because there's a big branch of the plot now, so you can reload this savegame later and pick a different direction to see what you have missed". I watched on youtube many videos of Alpha Protocol just to see what I had missed, because I really couldn't afford to replay the whole thing from the beginning. It felt like a "waste of time and resources" to me. The devs could have done a longer game (is already long, but could be even longer) instead of making it so "free-play". After all, in a story-based game, is more important to KNOW that you can have 50 different endings but that you probably will never replay it to see them all (especially if you can't play fast-forward), or that the story is much longer? I'm sure most players would pick the second option. That's why in my upcoming RPG Planet Stronghold I haven't opted to have lots of different paths: it will have a common main plot, but with missions/quest that let you have some freedom (do them in any order you want) and several romance subplots that are optional, but can be done anytime after chapter4, without the need to restart from beginning (except if you want to see the romance from another gender). In practice, save the game at beginning of chapter 4 and you can then reload it and see all possible endings/branches for your gender. Speaking of Planet Stronghold, the next version 0.8 will be out hopefully next week, I don't know the exact day yet because I had some eyesight problem recently, and with the Christmas busy schedule you can never know. Anyway, as I wrote several times, with version 0.8 the pre-order price will increase permanently to $19.99 so if you are interested in the game, be sure to buy it now :)