Making story-based MMOs ?
It sounds impossible, doesn't it?
While talking with some other developers last day, it appears clear that to survive in the struggle that is happening right now in the shareware games (in which we are seeing the return of middlemen, cutting indie revenues even more) there's only one effective way: do online / MMO games.
As a player personally I hate them. I was a long-time player of Everquest, but when I started working I didn't had hours to spend (waste) into that kind of game anymore. Anyway, as developer, I can clearly see how this is the only viable solution for long-term revenues nowadays.
Problem: how do I integrate online/multiplayer/MMO with a story-based game ? I've come up with some ideas, nothing really new of course:
- making simple flash / JS singleplayer online games - this would mainly have the purpose to eliminate completely piracy, but no particular advantages for the player
- do some sort of series of games centered around a character - somewhat similar to what I'm doing with Vera Blanc, but not simple offline downloadable games, but a series of games connected each other, using achievements and maybe even some RPG elements. However this is a big risk since if the first episode for some reason doesn't sell, it's really not worthwhile to continue the others
- a MMO based on missions, each mission with a story, still playable as single player, maybe with some limited player to player interactions (but not real-time) - I like this idea, like a collection of stories, each story representing a mission (like in a fantasy or sci-fi RPG) that the player must complete, playing as single player game