Posterous theme by Cory Watilo

Filed under: planet stronghold: warzone

The relax week

As you know if you follow me on twitter, after Loren RPG release I decided to take a break for a week. Break from coding, but not really a total break from work :) During this week both good and bad things happened:

Good things

In the first week of release, Loren is the best selling game I've ever made. However I must not forget that it is also the most expensive and the one that took most time, so I haven't even recovered costs yet, and sales are starting to decrease already (that's normal).

Of course, just a week means nothing, will have to wait at least one month or perhaps 2-3 to judge better, but so far the early results are somewhat reassuring and I don't exclude the possibility of making more deep RPGs like this one in future.

We've started working already on the expansion that should be out sometimes in the next 2-3 months, depending how much content we decide to put in it :)

Also, the press release outcome wasn't bad as I thought: I said last week that my PR was mostly ignored. Luckily, I spoke with a veteran indie, Chris of Arcengames, who enlightened me about how PR actually works. It's uncommon, if not very rare, to get press coverage for a game after just one PR. You need to chase journalists, send follows up, and so on. He stated it's a marathon, not a sprint.

So I followed his advice and sent some review codes to some journalists, and while I cannot be sure when they'll do it, they said will review the game. This include two of the biggest review sites online, so if a review appears in those sites that would be pretty good :)

I made good progresses also in the other games. I got new texts for Queen Of Thieves, Roommates, Nicole. I got new art for Nicole and Planet Stronghold: Warzone. Below you can admire the Marada Knight, one of the new enemies:

Marada_knight

And this is Kurt from Nicole game, one of the 3 dateable boys:

Kurt

One last thing, curiously Bionic Heart is my best selling game on Android. I would have never thought about that, and while Android sales in general are very poor due to the rampant piracy, it's interesting, since on desktops that game definitely doesn't outsell Heileen or Spirited Heart.

Combined with the many ports of Flash games I've seen, I'm thinking that Android is a mostly male-dominated market, while iOS is more neutral or even more female oriented.

Bad things

Of course, also some bad things happened. First of all, I realized how wrong I was to commission a J-pop song for a RPG. Basically, lots of people don't like Loren theme song, and even those who like it say that is out of place. I've now removed it from the main game menu (you can listen it in the credits screen) and I'm thinking to replace the trailer in the game page as well, since I'm quite sure it was hurting sales.

Even if I have already commissioned Heileen 3 song, I'm thinking won't make theme songs anymore in future, since that money could be better spent in making the game bigger with more art or texts.

Another bad thing was the reaction of some people to the game art. I realized that as a straight male, I simply cannot understand if a female outfit is too skimpy/sexy, so from now on for the games that need to appeal both genders, or only female players, will ask the feedback of female friends.

Right now, the artist is redoing most sprites of Amber, the main character of Amber's Magic Shop, because as my writer Aleema suggested, her outfit was completely wrong for an otome game! And beside Amber is supposed to be an alchemist and I haven't seen one with such outfit in any game yet :D

Of course I plan also to have games with more adult themes, like Bionic Heart 2 will be. Lots of fanservice and sexy outfits, horror/mystery, betrayal and blood. Well, like most tv series airing on TV lately, no? ;)

How it's going

How it's going? Well, not really good since I've got wrist pain since 3 days, because of carpal tunnel syndrome :(

However I still managed to code good part of Loren RPG chapter4, and also add the new map. The latest available beta version is the 0.91 which can be downloaded here:

http://www.winterwolves.com/download.php?game=LorenRPG-0.91.zip

Chapter 4 is coming along very nicely, and we hope to have the final 1.0 release by mid-April! I'm really looking forward to finish this project, the biggest I've ever attempted :)

What about the other games?

As you know, before devoting myself completely to Loren, I had started many projects. Unfortunately, I miscalculated the amount of work I had to put to make a BIG game like Loren, so when the time of the beta came, I realized that I couldn't work in multi-tasking as before (working on several projects at once). This means that I temporarily paused many projects, except those which had already the full storyboard written (like Heileen 3 or Nicole).

Now that Loren is about to be finished, I'm going to get back into managing the other games. Here's a detailed status for each one:

Heileen 3

Art: (100%) is completely done now. I might decide to do two versions, a otome and a yuri one, adding two final CG scenes with two new female romances. Have yet to decide if to do that or not, but I have time since the artist won't be able to make those last 2 scenes before next July!

Writing: (90%) Marie's path is being written right now, and she's the last romanceable character (unless I decide to do what I said above). Game is pretty long, over 150k words, so much bigger than previous titles!

Coding: (25%): Well, it's not that bad actually, since is a dating sim but not very complex. I still need to add a lot of choice changes (based on the 7 cardinal sin/virtues), testing, the scheduler, and so on. Probably 1 month of work.

Amber's Magic Shop

Art: (60%) I need some more backgrounds, and the potion-making interface, but apart this, the sprites are done and only needs to be colored.

Writing: (15%) It's still in the beginning, but several scenes are finished, and Lorelei (the writer) assured she'll resume working on it quickly next month :)

Coding: (10%): I still need to design and implement the potion making interface, that will be the part that needs more coding and testing of the whole game. Also need a "shop" interface, and a lifesim but will probably modify Always Remember Me one. I think about 2 months of coding needed.

Nicole

Art: (50%) I have some character sprites done, but still missing some, and also missing all the CGs, UI and backgrounds. So there's still quite some work to do art-wise!

Writing: (60%) The last character storyboard is being written now. I might review the whole writing later, to check for plotholes, or add some more scenes (I'm used to make big games now!).

Coding: (50%):I plan to reuse Always Remember Me framework for this game, with some small changes, since will also be a mystery game I want to put some kind of diary in the game. Also want to simulate a sort of computer with college intranet :) So because of those new features, probably need at least 1 month to code everything.

Roommates

Art: (70%) all characters are done (might add a few more though). The backgrounds are missing, but the ending CGs scenes (8 in total plus some variations/close ups !) are almost finished (saw the sketches already and artist is finishing them right now).

Writing: (5%) Sadly, previous writer disappeared, so I need to look for a replacement. I also need to plan the gameplay better and do the storyboard, but for this kind of game (set in US college) I definitely need to find someone who knows well that kind of reality so can help me with storyboard beside writing scenes!

Coding: (5%): I haven't done much. I am planning to use a mix between Flower Shop scheduler and Always Remember Me various places to visit. Still need to do lot of design though, including the player stats. I'd say around 2 months of work.

Queen Of Thieves

Art: (80%) is missing the final kissing scenes, but artist disappeared since 1st February, and I'm not sure if he can continue working on the game. In any case, there's not much hurry since I need to design the gameplay, interface, and so on. And worse case I can hire someone since are only the kissing scenes missing.

Writing: (50%) This game is a bit different, meaning that there's more gameplay than other life/dating sim, and less texts. About half of the romances are finished though.

Coding: (5%): As I said, this game will have more gameplay than all the others, but I need to think how to implement it. It might include: 2d turn-based tilemap, short RPG battles, shop simulation... so there's still a long way to go. I think minimum 3 months of work!

Planet Stronghold: Warzone

Art: (50%) all the romance CGs are done, but misses all backgrounds, the wargame tilemap, many enemy sprites, so still long way to go.

Writing: (5%) I only wrote the beginning, and while I have the general plot in my mind have yet to write a storyboard for it. Since is a RPG, will take LOONG time to write it, but Aleema already said wants to work on this one :) Still, probably won't be able to work on it before next summer!

Coding: (90%): Even if it's a RPG, since I'm going to reuse most of the first game RPG framework, coding is quite advanced. I need to code the "wargame" map, but that's it (since I already did some coding for it last year).

Undead Lily

Art: (80%) it's missing some backgrounds, but depending how the battles will take place might add some more sprites, and perhaps some more backgrounds.

Writing: (25%) Several characters scenes are finished, but I paused it because need to rethink how to program the main gameplay, so might have to rework what has been already written to simplify it, or change it somehow.

Coding: (10%): Not much done, and while it will be a simpler RPG than Loren or Planet Stronghold, I decided to pause the development for now. Will resume working on it next year!

 

I tried to put them in order of a possible release: however, there's no guarantee about the release order, with the exception of Heileen 3 that will almost surely be out this summer! :)