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Filed under: rpg card game

Loren Amazon Princess release plan

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In the photo above, my cat Gilda sleeping in a plastic bowl :)

In the image below instead you see the almost final main menu of my upcoming fantasy roleplay game "Loren The Amazon Princess". Please note how I wisely placed the Buy Now text :D

Buyboobs

Current Game Status

Jokes apart, the game story is nearing completion, even if there are still many things left to do, mainly finding typos and checking the flow. It's going to be a very LOONG and detailed game. Without doubts, my biggest game under every aspect: story, characters, art, sound effects/music, gameplay, longevity (you can play as male and female, and there's a big variety of party members to select).

For the first time I also used an artist to do the GUI (windows,buttons, icons), and I must admit that it was worth it. Special thanks also to Aleema who helped with tweaking the GUI as well!

The Game (Many) Features!

Every character has a main skilltree (the Class, which can be Warrior, Thief or Mage) and a specialization skiltree which is unique to each character. In the image below you see the Berserk Skill description of Ramas, the dwarf berserker warrior that you'll recruit early in the game.

Berserk

The quest system is also more complex than Planet Stronghold, since you can have quest and sub-quests (or steps). In the image below you see the main game quest "Find Queen Karen" (Loren's mother) and also the first step, that is going to the town of Grimoire to gather more informations.

Quest
The game will have a map system and also lots of items, divided into weapons, armors, potions/scrolls/useable items. Each item will be divided into sub-categories like happens in most RPGs, for example you have cloth armors (usable by Mages only), light/medium (usable by Thieves) and heavy armors (usable only by Warriors). Same thing for weapons. You can also have items that can be used only by a specific character.

I have added already over 200 items in the game database, and will add more in the final version!

Of course, there's no need to say that the game has a lot of romance options, including all the possible combinations (straight and homosexual of all genders)! You can advance the romance talking to characters while in the camp, and also during the main plot. The writer Aleema did an awesome job in the character interactions/romance paths!

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The Battle System

So I'd say the only thing that still needs lots of tweaking is the battle system. Not the rules or the skills implementation which is at good stage, but the layout. Right now there are 8 vs 8 battles, but as the coder remarked, they could be too long. My idea was to have the player fight epic battles against "hordes of undead", so having 8 enemies would be cool. In particular for the mages and their Area Of Effect spells! However, perhaps I should limit the number of party members, since controlling 8 members every battle could be too much: I am thinking to limit it to 6 or perhaps even 5, and keep the 8 enemies instead.

Also, I won't be able to use the same display view of Planet Stronghold, because of the bigger scope of the battles, so the battle might use the view of a sort of card rpg game. Getting feedback on the battle is one of the main reason why I've decided to release the game as beta pre-order (see below).

The Soundtrack

The game will feature another custom song by Cristina Vee & Matt Myers. I have it already but for marketing reasons (we'll launch the song also on youtube and itunes) I will add it to the game only on the official release day (so pre-orders won't have it). Trust me when I say that is one of the best pop-rock song I've heard this year!

The Release Plan

Those of you that follows me on twitter already know that I've decided to release this game in beta pre-order like I did for Planet Stronghold last year. However, differently from Planet Stronghold, I won't be able to sell it initially at a cheap price, because I put too many hours and invested too much money on this, sorry :(

So the game when will enter the pre-orders beta will be regularly priced at $24.99, while the expansion will be likely priced at $9.99.If things go as planned I'll start the pre-orders stage in January - however is more likely the END of January.

The expansion instead will be released about 1-2 months after the main game. All the people that buy the game during the preorder phase though will be able to play it in exclusive before the others, and will also receive some extra items inside the game as reward, and possibly other "goodies" (suggestions are welcome!)

Another rpg card game?

Yes, I'm playing around with
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some ideas for another RPG / card game. After almost 4 years have passed since I released Magic Stones, I felt the need to write another RPG between a VN and a dating sim :) I have already my other project called Tower Of Destiny which is in full3d but that one will require lot of time (the engine is still to be finished). For this one instead, using python, I think I could have a playable prototype in a week or so. I have already a bunch of card hand-drawn ready to use (no more 3d models this time!) and an interesting battle system and character development. In practice you would control "Generals", who have under their command several units. Each unit is a real character, which his own stats, inventory and skills (or special moves). There would be 3 basic archetypes: Melee, Magic and Missile unit. The battle would be turn based like Magic Stones but in this one you actually have Action Points. So you can do several actions in your turn. Simple actions like changing your weapon or preparing a spell would require few AP, while other action like attack, swap positions or use items would require more AP. Using skills would also require AP. Differently from Magic Stones each unit could learn several Skills / Special Attacks. There would be a set of common skills between same archetype + some advanced skills. For example the Fighter is the basic Melee unit, and it would share several skills with the Mercenary. But the mercenary would have (at higher level) also skills like dual-wield, critical strike, and so on. Then the game would consist on release 1.0 probably just in tournaments where you fight against other teams of characters. I plan to have the initial game out at a very interesting price like $9.99 and then release several add-on pack each one priced at $9.99 but with lot of content. Anyway, all of this is just a plan. From now to the point where the game is finished it could become anything including a online-only game :D