Posterous theme by Cory Watilo

Filed under: status update

How it's going

How it's going? Well, not really good since I've got wrist pain since 3 days, because of carpal tunnel syndrome :(

However I still managed to code good part of Loren RPG chapter4, and also add the new map. The latest available beta version is the 0.91 which can be downloaded here:

http://www.winterwolves.com/download.php?game=LorenRPG-0.91.zip

Chapter 4 is coming along very nicely, and we hope to have the final 1.0 release by mid-April! I'm really looking forward to finish this project, the biggest I've ever attempted :)

What about the other games?

As you know, before devoting myself completely to Loren, I had started many projects. Unfortunately, I miscalculated the amount of work I had to put to make a BIG game like Loren, so when the time of the beta came, I realized that I couldn't work in multi-tasking as before (working on several projects at once). This means that I temporarily paused many projects, except those which had already the full storyboard written (like Heileen 3 or Nicole).

Now that Loren is about to be finished, I'm going to get back into managing the other games. Here's a detailed status for each one:

Heileen 3

Art: (100%) is completely done now. I might decide to do two versions, a otome and a yuri one, adding two final CG scenes with two new female romances. Have yet to decide if to do that or not, but I have time since the artist won't be able to make those last 2 scenes before next July!

Writing: (90%) Marie's path is being written right now, and she's the last romanceable character (unless I decide to do what I said above). Game is pretty long, over 150k words, so much bigger than previous titles!

Coding: (25%): Well, it's not that bad actually, since is a dating sim but not very complex. I still need to add a lot of choice changes (based on the 7 cardinal sin/virtues), testing, the scheduler, and so on. Probably 1 month of work.

Amber's Magic Shop

Art: (60%) I need some more backgrounds, and the potion-making interface, but apart this, the sprites are done and only needs to be colored.

Writing: (15%) It's still in the beginning, but several scenes are finished, and Lorelei (the writer) assured she'll resume working on it quickly next month :)

Coding: (10%): I still need to design and implement the potion making interface, that will be the part that needs more coding and testing of the whole game. Also need a "shop" interface, and a lifesim but will probably modify Always Remember Me one. I think about 2 months of coding needed.

Nicole

Art: (50%) I have some character sprites done, but still missing some, and also missing all the CGs, UI and backgrounds. So there's still quite some work to do art-wise!

Writing: (60%) The last character storyboard is being written now. I might review the whole writing later, to check for plotholes, or add some more scenes (I'm used to make big games now!).

Coding: (50%):I plan to reuse Always Remember Me framework for this game, with some small changes, since will also be a mystery game I want to put some kind of diary in the game. Also want to simulate a sort of computer with college intranet :) So because of those new features, probably need at least 1 month to code everything.

Roommates

Art: (70%) all characters are done (might add a few more though). The backgrounds are missing, but the ending CGs scenes (8 in total plus some variations/close ups !) are almost finished (saw the sketches already and artist is finishing them right now).

Writing: (5%) Sadly, previous writer disappeared, so I need to look for a replacement. I also need to plan the gameplay better and do the storyboard, but for this kind of game (set in US college) I definitely need to find someone who knows well that kind of reality so can help me with storyboard beside writing scenes!

Coding: (5%): I haven't done much. I am planning to use a mix between Flower Shop scheduler and Always Remember Me various places to visit. Still need to do lot of design though, including the player stats. I'd say around 2 months of work.

Queen Of Thieves

Art: (80%) is missing the final kissing scenes, but artist disappeared since 1st February, and I'm not sure if he can continue working on the game. In any case, there's not much hurry since I need to design the gameplay, interface, and so on. And worse case I can hire someone since are only the kissing scenes missing.

Writing: (50%) This game is a bit different, meaning that there's more gameplay than other life/dating sim, and less texts. About half of the romances are finished though.

Coding: (5%): As I said, this game will have more gameplay than all the others, but I need to think how to implement it. It might include: 2d turn-based tilemap, short RPG battles, shop simulation... so there's still a long way to go. I think minimum 3 months of work!

Planet Stronghold: Warzone

Art: (50%) all the romance CGs are done, but misses all backgrounds, the wargame tilemap, many enemy sprites, so still long way to go.

Writing: (5%) I only wrote the beginning, and while I have the general plot in my mind have yet to write a storyboard for it. Since is a RPG, will take LOONG time to write it, but Aleema already said wants to work on this one :) Still, probably won't be able to work on it before next summer!

Coding: (90%): Even if it's a RPG, since I'm going to reuse most of the first game RPG framework, coding is quite advanced. I need to code the "wargame" map, but that's it (since I already did some coding for it last year).

Undead Lily

Art: (80%) it's missing some backgrounds, but depending how the battles will take place might add some more sprites, and perhaps some more backgrounds.

Writing: (25%) Several characters scenes are finished, but I paused it because need to rethink how to program the main gameplay, so might have to rework what has been already written to simplify it, or change it somehow.

Coding: (10%): Not much done, and while it will be a simpler RPG than Loren or Planet Stronghold, I decided to pause the development for now. Will resume working on it next year!

 

I tried to put them in order of a possible release: however, there's no guarantee about the release order, with the exception of Heileen 3 that will almost surely be out this summer! :)

Vendors, quests and random encounters

Foto_029
Even my cat Gilda is waiting impatiently Loren RPG release! ;)

It has been a long week. I spent it testing, adding lots of small details, and so on. This process is was is commonly known as "polishing". I am trying really to make the game the best I can, but of course I also want to release it soon!

As the post title says, the three main things missing were vendors, quests and random encounters. So far I have implemented only the quests (more below) but the vendor is at good point too, while for the random encounters very likely will need to implement the map first.

Tooltip
In the image above, I added a tooltip with a detailed explanation of all the 3 base attributes, to help the player decide better how to spend the attribute points. The basics are quite clear though: Warrior need Strength, Thieves need Skills and Mages need Will :)

Newquest

Another thing I recently added are the quest. The code was already done, but I added a simple but efficient screen to inform the players when they got a new quest, like in the image above.

Quests are useful especially in the beginning to "boost" the experience of players, since the battles without many skills lose a lot of their charm. So I wanted the player to level up quickly at least in the beginning, so they can learn new skills. The level-up speed is something I need to tweak and will take some time as well.

Doraquest
I did also many minor changes to the party information screen. I enlarged the number of party portraits displayed at once, so you have to use less the up/down arrow to scroll between the various party members. I am also planning a short tutorial for each screen, including this one. The battle tutorial is already implemented instead, but will need some feedback (I think might be too long).

What about the other games?

Fear not! Heileen 3 is going forward very well, the total plot is already 81,000 words and there are still Marie and Lora's romance arc missing, so will definitely be a long game.

I also should get new art and texts for the various other projects (including some that I'm keeping secret), but as you know until Loren's Beta is finished, I'll be working almost exclusively on that!

One thing I can announce though, and is that I had the chance to hire again Loren's artist by pure luck for a limited amount of time, and I had him work on Amber's Magic Shop art. So finally I'll be able to get the art for that game! :)