Posterous theme by Cory Watilo

Filed under: the flower shop

Sometimes Life Gets the Best of You

Imgp9018

In the photo above, my dog Nick who passed to better life last sunday.

As the title says, sometimes real life gets in the way of indies. I won't be lying, this month has been the worst of my life so far. Earlier I lost my uncle Don Giulio, a catholic priest (but religion doesn't matter, he was a good person and helped a lot of people during his life). It has been a very important figure in my life, and in some way also helped me to become an indie.

As if losing people and pets I loved wasn't enough, the heat here (but also in US from what I've heard) has been insane since about two weeks. I bought an A/C, but even if I turn it on, the noise is too much to concentrate (I am not the kind of person who listen to music/radio while working, I need complete silence)!

Luckily, nowadays I use a lots of external people to work on my games. So even if this month I was mostly unproductive, I was still able to communicate with the writers, coders, artists and keep my active projects moving. But is scary to think how the life (and career) of a lone indie can be at risk when "the life gets the best of you".

This friday I wanted to have the pre-oders of Spirited Heart Girl's Love ready, for example. Everything is done: the art is ready, the story has been finished since July, the ending voiceovers redone. There are only a few sprites left to put in the game, test it a bit and do the various installers and upload them. Probably a day of work, but in the last 3 days was able to work on average 2h a day (and also had other projects to keep going that required my attention).

I think if today I worked at maximum speed I could have made it - but I don't like to realease things in a rush. I like to polish my games, adding small details and making sure everything works. But all those little things take time! I'm sure many of you that follow me are wondering what happened to the other game Flower Shop: Winter In Fairbrook. That is another example of what happens when the life gets the best of us, in this case of my friend and partner in this game, Ayu of Sakevisual. She had many problems too recently, and even if a "pre-order" version was ready at beginning of this month, there were still several smaller things out of place, so we decided was better to wait until everything was perfect.

Piggymerchant

However, talking about Spirited Heart Girl's Love, I can definitely promise it will be out this weekend - even if I can work only during the morning, in two days of work the game should be 100% finished and ready for pre-orders. So stay tuned and follow me on twitter for the announcement! :)

I had a Midsummer Night's Dream...

First of all, Ayu of Sakevisual just told me she is attending a convention today, and Flower Shop: Winter In Fairbrook is going through the final stages of proofreading/balancing (it was a bit too difficult). So... no pre-order links yet, though keep following twitter because I could post them during the weekend ;)

Second, I'd like to introduce you a friend of mine, called Undead Lily. You can see the first promo trailer below, which introduces a bit the story and the first two characters, Undead Lily and Mantras.

As you can see, this is probably my most unconventional game I've ever made. A undead girl, ex burlesque dancer, that in the afterlife becomes a superheroine? Yes it's bizzarre, and you haven't seen the other characters!! :D

On startup, you can either take a short quiz to "shape" your character, both the personality (Good, or Evil) and also the starting statistics. Yes because Undead Lily and The Elemental Avengers, while not a super detailed RPG like Loren Amazon Princess, is going to have a RPG gameplay element. You can see the work-in-progress for the character creation screen below:

Chooseyourlily
The game plot-wise is at good stage, with all the romances for the "Good" version finished. As for the gameplay I'm still in the brainstorming stage, since I'd like to have a map similar to the old game Archon, divided in sectors each one linked to one of the game elements: Death, Life, Air, Water, Fire and Nature. The character would move in turn and when two teams are on the same sector a battle triggers, which is a sort of turn based tag-team battle, 3 vs 3 characters.

Obviously everything is still only an idea, since I have to see how fun are the battles done this way. What is going to be fun for sure is the dialogues and general mood of the game, with many incredible superheroes each one with a different personality. And the romances, like Planet Stronghold, will have lots of variety too: the current plan is to divide the game into two separate ones, the first one with Undead Lily as the main character and Ace as the main antagonist (so the "female" version) and then one with Ace as main character and Undead Lily as antagonist (the "male" version).

You can see a flow chart of all the various romance options below:

Undeadlilyromance

As you can see there's something for every taste! And of course, the release dates I wrote on the flow chart are going to be inevitably missed! :D

See you next week for more news about the upcoming games.